Wednesday, October 13, 2010

Characters

Below are some screenshots of my hamburger character for the project. This guy is the protagonist of the animation and is the escapee of the evil robot's kitchen. I have personified it with legs and a tomato 'tongue' and I've given it a cheeky attitude. To display this cheekiness, it pokes it 'tongue' out at the antagonist and the like. It took me roughly an hour to create the model, another hour to texture and then another hour and a half or so to rig it. Not a bad effort seeing as this is probably the fastest I've ever put a character together in Autodesk Maya. I've gone for a very cartoony style with this character as I do with most art I create. I plan to add a toon shader to this character after I complete the animating process. This should give a finishing touch to the cartoon feel I want for this character. Hopefully it will fit into the video composition without too much trouble without looking too out of place.




Here is the robot character I originally created for the first two projects for CG Toolkit. He is the antagonist and is your run of the mill evil robot. It is a cold chunk of steel with no emotion, no feelings and is only programmed to do one thing; waste disposal (i.e. to kill unwanted leftover hamburgers). I've gradually added to this character as the semester has progressed through previous assignments so I'm not entirely sure how long I've spent creating it. Like the hamburger, I've gone for a catoony style for this guy and plan to apply a toon shader to him. To reiterate, I'm hoping these cartoony characters will fit the video composition, not in a realistic fashion, but in a way in which they stand out against the background.







No comments:

Post a Comment